AI Insights · Timothy · January 2022
Top Basketball Games on Android in Latin America Q4 2021
In Q4 2021, the top basketball games on Android in Latin America saw varying trends in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
In Q4 2021, the performance of the top basketball games on the Android platform in Latin America exhibited a range of trends in weekly downloads, revenue, and active users. Here’s a closer look at the top 5 basketball games based on data from Sensor Tower.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS showed a fluctuating trend in weekly revenue, peaking at approximately $2.2K in early December. Weekly downloads saw a significant increase towards the end of the quarter, reaching around 64.8K in the last week of December. The game maintained a relatively stable number of weekly active users, ending the quarter with around 385K users.
Basketball Arena: Online Game by Masomo Gaming had a steady decline in weekly revenue, starting at around $1.9K and dropping to $825 by the end of December. Weekly downloads remained relatively stable, peaking at approximately 55.4K in early October and ending the quarter with around 47.9K. Active users also showed stability, with a slight increase to around 144K in the last week of December.
SLAM DUNK from TV Animation from Program Twenty Three experienced modest revenue throughout the quarter, peaking at around $1.3K in late November. Downloads were minimal but showed a slight increase towards the end, reaching 397 in the last week of December. Active users saw a slight rise, ending the quarter with around 812 users.
NBA 2K Mobile Basketball Game from 2K, Inc. displayed a gradual increase in weekly revenue, peaking at approximately $1.2K in the final week of December. Downloads also showed a significant upward trend, reaching around 24.1K in the last week of December. Active users increased steadily, ending the quarter with approximately 42K users.
Basketball Stars: Multiplayer by Miniclip.com saw a stable trend in weekly revenue, peaking at around $955 in early November. Downloads showed a notable increase towards the end of the quarter, reaching around 73.3K in the last week of December. Active users also increased steadily, peaking at approximately 229K in the final week of December.
For more detailed insights on the performance of these games, visit Sensor Tower.